Report In

Building upon the groundwork set out in Cthulhu Dark by Graham Walmsley, Cthulhu Deep Green contains a modified rules set for playing as Agents of The Conspiracy: a shadowy government agency tasked with concealing evidence of the supernatural.

This 52 page PDF contains all the basic rules you’ll need to play,  Handler’s advice for running your own scenarios, and tables to help inspire play. Playable with three to six players with sessions lasting two to four hours.

Also included: Food of the Gods, a fully realized scenario set in the Seattle underground dining scene. 

With a focus on quick setup and improvisational campaign play, the rules of Cthulhu Deep Green are designed to focus the human element while keeping the action tense and dramatic.

What will your agent give up to protect the public from terrors beyond sense or reason?

Pick up your phone and report in.

Inspirations

The fictional premise of CDG is heavily inspired by the Call of Cthulhu roleplaying game, published by Chaosium, as well as Delta Green, by Arc Dream Publishing. I encourage you to check out and support both games!

CDG is a hack of Cthulhu Dark by Graham Walmsley designed with the intent to expand the fictional scope of that game and allow for campaign-based play. You can support Graham on DriveThru right here!

Printed Copies

7x10 print copies of Cthulhu Deep Green are now available via DriveThru!

 

Game Info


Format: PDF, Printed Zine
Genre: Supernatural Investigation
Players: 3-6
Ages: 13+
Content Warning: Violence, Psychological Manipulation


CDG Preview 4.png
 

Gauntlet Actual Play

Unofficial CDG Soundtrack

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